// Logic 251: Help screen

#include "defines.txt"

prevent.input();
status.line.off();
text.screen();
key_pressed = 0;
reset(input_parsed);
display(3, 0, "             AGI Quest Help");
display(6, 0, "      F1 displays this message.");
display(7, 0, "      F2 turns the sound off and on.");
display(8, 0, "      F3 retypes the last line typed.");
display(9, 0, "      F4 looks at an inventory item.");
display(10, 0, "      F5 saves your current game.");
display(11, 0, "      F7 restores a saved game.");
display(12, 0, "      F9 restarts the game.");
display(13, 0, "   ALT-Z quits the game.");
display(14, 0, "     TAB shows the inventory screen.");
display(15, 0, "     ESC pops up menus.");
display(16, 0, "       + increases volume.");
display(17, 0, "       - decreases volume.");

WaitForKey:
if (!have.key()) { goto(WaitForKey); }

accept.input();
status.line.on();
graphics();
set(input_parsed);
return();